netty Event Handler 和 Pipeline
所属分类 netty
浏览量 75
pipeLine Channel handler
filter 过滤器 拦截器
channel 创建时,和它对应的ChannelPipeline也会被创建
public interface ChannelPipeline
extends ChannelInboundInvoker, ChannelOutboundInvoker, Iterable< Map.Entry< String, ChannelHandler>>
ChannelPipeline 继承自 Iterable,可遍历的
ChannelPipeline提供了一系列的add和remote方法 ,添加或移除 Handler
filter 顺序 , addFirst 和 addLast
两种操作, 读入 Inbound, 写出 OutBound
Inbound和outbound的处理顺序是相反的
ChannelPipeline p = ...;
p.addLast("1", new InboundHandlerA());
p.addLast("2", new InboundHandlerB());
p.addLast("3", new OutboundHandlerA());
p.addLast("4", new OutboundHandlerB());
p.addLast("5", new InboundOutboundHandlerX());
向ChannelPipeline添加了5个handler,其中2个InboundHandler,2个OutboundHandler和一个同时处理In和Out的Handler
发生 inbound 事件时 执行顺序 1,2,5
发生 outbound 事件时 执行顺序 5,4,3
ChannelHandler
netty 事件驱动 ,所有的event都由Handler来处理
ChannelHandler 可以处理IO、拦截IO或者将event传递给ChannelPipeline中的下一个Handler处理
ChannelHandler 只有三个方法
void handlerAdded(ChannelHandlerContext ctx) throws Exception;
void handlerRemoved(ChannelHandlerContext ctx) throws Exception;
void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception;
ChannelHandler 分为两类, ChannelInboundHandler 和 ChannelOutboundHandler
ChannelInboundHandlerAdapter ChannelOutboundHandlerAdapter ChannelDuplexHandler
ChannelHandler ChannelHandlerContext ChannelPipeline
ChannelHandlerContext
channel() 获取绑定的channel
handler() 获取绑定的Handler
fire*方法 触发Channel的事件
public interface ChannelHandlerContext extends AttributeMap, ChannelInboundInvoker, ChannelOutboundInvoker
触发和传播事件
对于 Inbound ,传播事件的方法有:
ChannelHandlerContext.fireChannelRegistered()
ChannelHandlerContext.fireChannelActive()
ChannelHandlerContext.fireChannelRead(Object)
ChannelHandlerContext.fireChannelReadComplete()
ChannelHandlerContext.fireExceptionCaught(Throwable)
ChannelHandlerContext.fireUserEventTriggered(Object)
ChannelHandlerContext.fireChannelWritabilityChanged()
ChannelHandlerContext.fireChannelInactive()
ChannelHandlerContext.fireChannelUnregistered()
对于 Outbound ,传播事件的方法有:
ChannelHandlerContext.bind(SocketAddress, ChannelPromise)
ChannelHandlerContext.connect(SocketAddress, SocketAddress, ChannelPromise)
ChannelHandlerContext.write(Object, ChannelPromise)
ChannelHandlerContext.flush()
ChannelHandlerContext.read()
ChannelHandlerContext.disconnect(ChannelPromise)
ChannelHandlerContext.close(ChannelPromise)
ChannelHandlerContext.deregister(ChannelPromise)
这些方法,在一个Handler中调用,然后将事件传递给下一个Handler
public class ChannelInboundHandler extends ChannelInboundHandlerAdapter {
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
System.out.println("connected");
ctx.fireChannelActive();
}
}
ChannelHandler中的状态变量
private final AttributeKey< Boolean> auth = AttributeKey.valueOf("auth");
Attribute< Boolean> attr = ctx.attr(auth);
attr.set(true);
ChannelPipeline pipeline = ch.pipeline();
pipeline.addLast("MyHandler1", new MyHandler1());
pipeline.addLast("MyHandler2", new MyHandler2());
pipeline.addLast("MyHandler3", new MyHandler3());
static final EventExecutorGroup group = new DefaultEventExecutorGroup(16);
pipeline.addLast(group,"MyHandler3", new MyHandler3());
DefaultEventExecutorGroup 加入的 Handler 会顺序执行的
如果确实不想顺序执行,可以尝试考虑使用 UnorderedThreadPoolEventExecutor
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